Eye Color Codes For Mass Effect 2
The re-appearance of a minor tertiary character from ME2 in a new location in ME3 doesn't have much import to someone who's never met the guy before, but to a player who remembers past missions. BioWare has confirmed that many of the older characters from both Mass Effect 1 and 2 will make some sort of an appearance in Mass Effect 3. In this Mass Effect 3 Companions Guide we will give you. Mass Effect 3 is built on Unreal Engine 3, which means it has a console that you can access in game and type commands into. It is very useful for debugging, and nearly every Unreal Engine 3 game has one, though if is accessable in shipping builds of software is up to the developer. In ME3 lowering the outBrow often seems more appropriate, for a more friendly face. Lifting the inner brow (Browleft + right) can be done by adding steps of +0,1 to the z-value. This helps with some minor eyelid issues in ME3. Moving the bridge of the nose inwards/ outwards can be done by adding steps of 0,1 to the x-value of Sneer. On the far right is the infopanel detail, which is tool-specific. It displays the tool name, a thumbnail of current appearance, file name, and options to View or Close the tool. As you are installing ME3Explorer for the first time, your game(s) should be in 100% unmodded condition. This is frequently called, 'vanilla'.
What Tool To Use
Gibbed Save Editor for Mass Effect 2
Mass Effect 3 Character Codes
Download the most recent version from here: Gibbed Save Editor ME2
This tool does not edit the coalesced.ini file. It only edits a selected save file from your game. You use this tool to change the appearance of your Shepard, add talent points, credits, and even change plot point resolutions.
See full instructions on how to install this here.
Faces of Gaming also has a pretty great list of codes (not just eyes). Check it out here.
Iris Color Customization:
See the code and the image side-by-side
A compiled list of iris color codes for Gibbed Save Editor (ME2) along with a corresponding image of what the color looks like.
To get to the values go to:
Raw > [+] Player > [+] Appearance > [+] Morph Head > Vector Parameters > (Collection)[…] > EYE_Iris_Colour_Vector
Note: I’d recommend saving the values in a text document in case you want to restore it.
In case you were wondering, these codes DO work in most part for Mass Effect 3. You just have to add the code into the ME3 Gibbed Save Editor – Guide here.
Steel Grey
0.9, 0.9, 0.9, 1
Sea Blue
0, 0.6, 0.9, 1
Olive Grey
0.2, 0.3, 0.4, 1
Slate Grey
0.4, 0.4, 0.3, 1
Purple (Light)
1, 1, 6, 1
Purple Grey
1, 1, 2, 1
White (Glowing)
10, 10, 10, 1
Light Brown
.6, .4, .3, 1
This list is still being worked on, and is just me messing around with the numbers. This way I don’t have to try to remember what I liked or didn’t like, I can just refer back here.
If you have colors you’d like me to add to this list, contact me with the code (and screenshot if you have it).
If you don't know how to change hairstyles using Gibbed's Savegame Editor, go here first.Hairstyles that require no extra modding.
*Technically it's a lack of hair, but if you want bald Shepard type 'none' into the Hair Mesh entry of Gibbed.